Mongoose said NOT to start a RPG company

“For the first time in nine years, I would advise anyone looking to launch a new RPG company to halt their plans, and wait to see what happens in the market next. Now is not a good time to launch a new company. “ Wow. That is quite the statement from Matthew Sprange at Mongoose Publishing. For obvious reasons, this little gem of advice made me think a lot...

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Is Ebert Right? Games as Art

Penny Arcade, the clown princes of the game commentary, brought my attention to a recent article by Roger Ebert, which is a response to his earlier conversation with Clive Barker and a TED video by Kellee Santiago.  Although I agree whole heartedly with Gabe and Tycho, Roger Ebert does have some good points. Roger Ebert vs. Games Roger Ebert is steadfast in his...

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Narrative Mode in Video Games & RPGs

I went to Game Developers Expo this weekend and one thing you have to say about these conferences; they have some tasty food and fun Swag. You have to love chocolate croissants and mini-Frisbees. The presentations were very good and were all very intriguing and thoughtful, but when Armando Troisi talked about his work on Mass Effect 2 he brought up a particular...

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Why I am making an RPG?

My journey to the world of Game Design has been a long and windy one. I started playing Roleplaying Games in junior high with 1983’s red boxed Basic Set of Dungeons & Dragons. It was great, I played with my best friend Shawn. We would play all the time, even without dice or rules while doing his newspaper route. I still can’t believe he never gave me a...

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Jobs & Your Project

One of the most difficult parts of designing an RPG or doing any other project is the necessity of working another job on the side. Lately I have been working a contract; doing design and project management on a Nintendo DS title and is severely limiting my bandwidth for Free Spacer. On breaks at work and in the evenings after work I find it incredibly difficult...

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