Free Spacer @ Fan Expo 2011

It is astonishing how a busy summer can keep you from writing a blog and this summer has been one our busiest. Free Spacer is really coming into its own this summer. The new Advancement and Gear system fully implemented we are moving into the (final?) balancing phase. It is very exciting and I can’t wait to see it come to completion. This weekend we took...

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Attack Me! My Passive PCs

Normally, I don’t write blogs about my playtests. They tend to be boring and expose only the worst aspects of my game, which by the time I finish the blog I’ve already changed. This last session was different as I encountered a problem I have never dealt with before. My players wanted me to attack them. Free Spacer is a system that supports all kinds of...

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Kickstarting Do & So Can You

A lot has happened since I last posted, a lot of game design on Free Spacer as I push towards the end, but more notably Daniel Solis’ Kickstarter for “Do: Pilgrims of the Flying Temple” has become one of the biggest things in the Indie Community. The ongoing overwhelming success of this Kickstarter is incredibly intimidating. The...

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Readying for Fear the Con

Things are a bustle here at Random Alien Games as we ready ourselves for Free Spacer’s first convention, Fear the Con; so this will be a quick update! We’ll be driving down to Saint Louis on Wednesday from our home in Toronto Canada, at almost 14 hours, it will be a long trip. There are so many things to do to ready for our first preview convention game...

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Playtesting: a N00b perspective

OK, so picture this scene: You’re exploring an abandoned RRS mining facility. The air inside is breathable and you and your crew go exploring in one of the larger areas. This area contains a great deal of rubble, vats full of toxic stuff and a pool of the same dominates the room. At the other end of the room, right in front of the doors you and the crew...

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