Chargen Preview: Commissioning Chapter
Posted on Mar 20, 2012 in Preview | 0 comments
As some of you will know, I have been in production of an entirely original Sci-fi RPG called Free Spacer for quite a while now. Here it is, the first proof that, yes indeed, Free Spacer is imminent. What I have included for your approval is a vertical slice of the game, showing you (and me) a glimpse of the final work. In this preview, I have included a beta...
Read MoreUsing Internet in Sci-fi RPGs
Posted on Jun 29, 2011 in Articles | 0 comments
Science Fiction is the genre that speculates about the future and examines the impact of science and technology. Unfortunately, Sci-fi RPGs are often stuck in the past, still examining the consequences of the 19th and 20th Century technology, including the giant engines of industrialisation and atomic destruction of the cold war. Seldom does science fiction...
Read MoreMongoose said NOT to start a RPG company
Posted on Dec 9, 2010 in Blog | 4 comments
“For the first time in nine years, I would advise anyone looking to launch a new RPG company to halt their plans, and wait to see what happens in the market next. Now is not a good time to launch a new company. “ Wow. That is quite the statement from Matthew Sprange at Mongoose Publishing. For obvious reasons, this little gem of advice made me think a lot...
Read MoreN00bs, 1st timers, & Scuttling Sessions
Posted on Nov 4, 2010 in Blog | 2 comments
I conducted the first Free Spacer playtest session in Toronto with a group of n00bs. The group was one of the biggest I have ever run, six players, not a one who knew a thing about Free Spacer and only two who had really played an RPG. I’m not saying they were complete snow white virgins; they are all video gamers who’ve played CRPGs like Oblivion...
Read MoreThe Group Template in Free Spacer
Posted on Oct 30, 2010 in Blog | 0 comments
The idea of the group template is not a new one, but as I must give credit for the term to Fear the Boot. Like most veteran gamers the lack of group cohesion and purpose has long been a frustration and annoyance. Many Games do not mandate a solution to this issue, rather they just assume the group will have their own solution. There seem to be four solutions for...
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