Jobs & Your Project
Posted on Jan 25, 2010 in Blog | 0 comments
One of the most difficult parts of designing an RPG or doing any other project is the necessity of working another job on the side. Lately I have been working a contract; doing design and project management on a Nintendo DS title and is severely limiting my bandwidth for Free Spacer. On breaks at work and in the evenings after work I find it incredibly difficult...
Read MorePlaytest Reports Suck
Posted on Nov 30, 2009 in Blog | 0 comments
When I first conceived of this blog, one of its primary missions was to report on the playtesting of Free Spacer. This has been an utter failure! We have finished four Playtest sessions and they have been very successful. Chargen is locked and we’re on to tasks. Still, every time I sit down to write about a playtest, I just cannot finish one to my...
Read MoreDawn of a Space Roleplaying Game
Posted on Nov 26, 2009 in Blog | 0 comments
It all began Christmas 2008, I was Game Mastering and modding so much that friends we’re asking, “Why don’t you just make your own game?” I am professional game designer in Vancouver (Ex- EA: Blackbox and Backbone Vancouver) so I understand the consequences of making my own game. Knowing, somewhat, what I was getting into I decided to jump into the void...
Read MoreJust as I begin, Ryan Dancey kills White Wolf
Posted on Nov 22, 2009 in Blog | 1 comment
As I sit down and attempt to write this first blog to document the design and production of my first traditional Roleplaying game, Free Spacer a couple interesting things have happened. On November 6, 2009, in an article for Gamasutra “Q&A: CCP On Keeping EVE Online Fresh And Growing” Christian Nutt asked Ryan Dancey an interesting question: Can you fill...
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